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	<title>Comments on: Compiling SDL_gfx (2.0.17) on Visual Studio 2008 (VS9)</title>
	<atom:link href="http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/</link>
	<description></description>
	<lastBuildDate>Tue, 13 Dec 2011 02:21:04 +0000</lastBuildDate>
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		<item>
		<title>By: younes</title>
		<link>http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/comment-page-1/#comment-15301</link>
		<dc:creator>younes</dc:creator>
		<pubDate>Sun, 02 May 2010 13:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/#comment-15301</guid>
		<description>I&#039;m really thankful
i&#039;m helping a friend in his PFE (End of study project), and i was blocked was all this complication.
Now all goes like a charm.
thanks a lot
and keep going.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really thankful<br />
i&#8217;m helping a friend in his PFE (End of study project), and i was blocked was all this complication.<br />
Now all goes like a charm.<br />
thanks a lot<br />
and keep going.</p>
]]></content:encoded>
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	<item>
		<title>By: tobbez</title>
		<link>http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/comment-page-1/#comment-15262</link>
		<dc:creator>tobbez</dc:creator>
		<pubDate>Sat, 17 Apr 2010 15:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/#comment-15262</guid>
		<description>You&#039;ll need to add DLL_EXPORT to the preprocessor defintions in C/C++ -&gt; Preprocessor in the project options.</description>
		<content:encoded><![CDATA[<p>You&#8217;ll need to add DLL_EXPORT to the preprocessor defintions in C/C++ -&gt; Preprocessor in the project options.</p>
]]></content:encoded>
	</item>
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		<title>By: Ketan</title>
		<link>http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/comment-page-1/#comment-15261</link>
		<dc:creator>Ketan</dc:creator>
		<pubDate>Sat, 17 Apr 2010 14:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/#comment-15261</guid>
		<description>For some reason my output doesn&#039;t general a .lib file.
What am I doing wrong? Everything else is working fine.</description>
		<content:encoded><![CDATA[<p>For some reason my output doesn&#8217;t general a .lib file.<br />
What am I doing wrong? Everything else is working fine.</p>
]]></content:encoded>
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	<item>
		<title>By: Skabus</title>
		<link>http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/comment-page-1/#comment-15222</link>
		<dc:creator>Skabus</dc:creator>
		<pubDate>Mon, 28 Dec 2009 11:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/#comment-15222</guid>
		<description>Thank you for this!

Help me a lot!


fR Skabus</description>
		<content:encoded><![CDATA[<p>Thank you for this!</p>
<p>Help me a lot!</p>
<p>fR Skabus</p>
]]></content:encoded>
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		<title>By: GoldenCage</title>
		<link>http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/comment-page-1/#comment-15208</link>
		<dc:creator>GoldenCage</dc:creator>
		<pubDate>Sat, 28 Nov 2009 19:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/#comment-15208</guid>
		<description>I had to add, “WIN32″ to the preprocessor definition list to get it to export the symbols to a lib. Thanks for this article it has been a great help and saved me a lot of time.</description>
		<content:encoded><![CDATA[<p>I had to add, “WIN32″ to the preprocessor definition list to get it to export the symbols to a lib. Thanks for this article it has been a great help and saved me a lot of time.</p>
]]></content:encoded>
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	<item>
		<title>By: Devnetik &#187; SDL_gfx Libs und Header</title>
		<link>http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/comment-page-1/#comment-15196</link>
		<dc:creator>Devnetik &#187; SDL_gfx Libs und Header</dc:creator>
		<pubDate>Mon, 23 Mar 2009 20:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/#comment-15196</guid>
		<description>[...] Anleitung zum Compilen [...]</description>
		<content:encoded><![CDATA[<p>[...] Anleitung zum Compilen [...]</p>
]]></content:encoded>
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	<item>
		<title>By: tobbez</title>
		<link>http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/comment-page-1/#comment-15190</link>
		<dc:creator>tobbez</dc:creator>
		<pubDate>Fri, 05 Dec 2008 02:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/#comment-15190</guid>
		<description>@Paul: You still have to setup the include and library paths for SDL properly, i.e. adding them in Tools -&gt; Options -&gt; Projects and Solutions -&gt; VC++ Directories.</description>
		<content:encoded><![CDATA[<p>@Paul: You still have to setup the include and library paths for SDL properly, i.e. adding them in Tools -> Options -> Projects and Solutions -> VC++ Directories.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/comment-page-1/#comment-15189</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 04 Dec 2008 21:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/#comment-15189</guid>
		<description>Thank you so much - you are a lifesaver.

You made a correct decision to upload the binaries, because i still get four compiler errors. (cannot open include file: &#039;SDL.h&#039;)

I think that&#039;s because it doesn&#039;t see SDL.lib</description>
		<content:encoded><![CDATA[<p>Thank you so much &#8211; you are a lifesaver.</p>
<p>You made a correct decision to upload the binaries, because i still get four compiler errors. (cannot open include file: &#8216;SDL.h&#8217;)</p>
<p>I think that&#8217;s because it doesn&#8217;t see SDL.lib</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/comment-page-1/#comment-15188</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 02 Dec 2008 15:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/#comment-15188</guid>
		<description>Amazing work, thanks.</description>
		<content:encoded><![CDATA[<p>Amazing work, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sweetlilmre</title>
		<link>http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/comment-page-1/#comment-15186</link>
		<dc:creator>sweetlilmre</dc:creator>
		<pubDate>Fri, 31 Oct 2008 13:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ryara.net/2008/07/12/compiling-sdl_gfx-2017-on-visual-studio-2008-vs9/#comment-15186</guid>
		<description>No offence, but your assumptions as to why this does not compile are completely incorrect.


point 2: the compile errors are NOT a result of the mentioned bug. C89 only allows variable declaration at the top of the function. If you hoist the vars it complains about to the top, the errors disappear.

e.g. in:

Uint8 drawoct = 0; // 0x00000000

It is the definition of the var drawoct at this point that causes the issue, move the definition to the top of the function and change above to:

drawoct = 0; // 0x00000000

Most of these errors are in arcColor() and easily fixable.

point 4: the project file can be fixed very simply by opening it in a text editor and deleting the references to &quot;..\..\..\Documents and Settings\James\Desktop\SDL_gfx-2.0.3\&quot; and making sure the vcproj is in the same dir as the source.

point 8: this is simply a typo, if you look carefully, the paramer is named &#039;ftl&#039; and the operand is named &#039;flt&#039;. Either change the param to flt, or the op to ftl and all is well.</description>
		<content:encoded><![CDATA[<p>No offence, but your assumptions as to why this does not compile are completely incorrect.</p>
<p>point 2: the compile errors are NOT a result of the mentioned bug. C89 only allows variable declaration at the top of the function. If you hoist the vars it complains about to the top, the errors disappear.</p>
<p>e.g. in:</p>
<p>Uint8 drawoct = 0; // 0&#215;00000000</p>
<p>It is the definition of the var drawoct at this point that causes the issue, move the definition to the top of the function and change above to:</p>
<p>drawoct = 0; // 0&#215;00000000</p>
<p>Most of these errors are in arcColor() and easily fixable.</p>
<p>point 4: the project file can be fixed very simply by opening it in a text editor and deleting the references to &#8220;..\..\..\Documents and Settings\James\Desktop\SDL_gfx-2.0.3\&#8221; and making sure the vcproj is in the same dir as the source.</p>
<p>point 8: this is simply a typo, if you look carefully, the paramer is named &#8216;ftl&#8217; and the operand is named &#8216;flt&#8217;. Either change the param to flt, or the op to ftl and all is well.</p>
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